“Anything that’s dying is getting you a reward,” Turian said. But it’s much more precise than similar cards that deal damage to every creature on the table. Meanwhile, The Meathook Massacre fulfills a staple space that black decks need to stay viable. The same is true with all of the Standard-legal cards, a subset of the entire Magic franchise that turns over with the release of this next set. It comes after Adventures in the Forgotten Realms because those cards that preceded it are also intended to complement it. Midnight Hunt isn’t just the Magic team’s annual emo phase. Because across the whole year, creatively, you want something that everybody can get excited about.” OK, now we’ve got something that’s darker and a little bit more spooky. “We might be looking at a really fun, lighthearted setting. “It’s like a coordinated dance between the creative and game design teams,” said Mullaley. But designers also need to keep tabs on the ongoing metagame so that it remains rich and engaging for dedicated players.Īlso, you just sorta need to change things up a little every now and then. There are mechanical concerns, of course, which involve making sure that new cards are compatible with the old. Making a new set of Magic cards is a complex endeavor that takes place years in advance of release. They also brought along a few exclusive new cards to share with Polygon readers. We talked with world-building and narrative design manager Meris Mullaley and product architect Mike Turian to learn more. Compared to Wizards of the Coast’s recent playful crossover with Dungeons & Dragons, the setting is decidedly more grim. It pits powerful creatures like werewolves, zombies, and ghosts against a thin line of human defenders. The set goes live Thursday in Magic: The Gathering Arena. With the next set of cards, called Innistrad: Midnight Hunt, the overall mood turns toward darkness. The nights are getting longer in Magic: The Gathering.
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